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Stardrive 2 a lot of research
Stardrive 2 a lot of research






stardrive 2 a lot of research

(Credit: /u/Kringerpants)įull Production Queue View in Planet View - Should be able to see the whole construction queue when in a planet's main view screen. Makes it difficult to mass manage populations. Max Population in Planet Overview - Currently no way to see the max population of planets while in the empire overview screen. Part of the issue seems to be the colours used. Ground Combat - Numerous complaints about moving units to the wrong square, or miss firing weapons. No reason you wouldn't be able to see this from space. Uncolonized Planet Tiles - Make it exactly the same as a colonized city with no buildings. Each planet, or at least each star system, should have a description and history. Planet histories - This would add to the lore and depth of the game. Scoreboard - pretty self-explanatory, user would have the option to hide it if he/she wanted. Giving them a major overall would greatly improve the aesthetics of the game. Ship/Freighters route line - The current route lines (or paths) that you place to tell your ships where to go are very outdated. Spies are too easy too mass produce, too easy to kill, too limited in what they can learn about other civs. Spies Overhaul - This section of the game needs a lot of refinement. Non-Domination Victory Types - Understanding that the core of the game is ship design and ship battles it still would be nice to not have to completely annihilate every other race out of the galaxy. AI doesn't seem to try flanking or doing anything besides shooting the shield.(Credit: /u/n0v3n) Ground AI Sucks - Easy to win almost every-time by waiting for the AI to get close, have every solider put down a shield, then shooting the AI while they just blast the shield. Randomize Events - Play-through feel too similar with events happening almost at the same times across different games (Wormholes appearing, AI invasion, master race etc) However, currently they are simply a massive annoyance.

stardrive 2 a lot of research

I would prefer them to be refined and altered, because I think they do have a place in the game. Master Race - They either need to be changed, expanded upon or scrapped altogether. Would add alot of personality to the various civs.

stardrive 2 a lot of research

Voice Acting - If done right this would be a HUGE boom for this game. Additionally, they spoil which other civs are in the game. GNN Broadcasts - These need to be greatly expanded upon. Nor do we really know what we will discover.Įxample: Having your sliders at, 22% medical, 34% military, 12% economic, 32% planetary exploration would advance progress along all 4 of those tech branches at once, with an increased likelihood that the next technological unlock will be related to military or planetary exploration. In real life no civ or nation is putting 100% of research into anything. This is an expanded version of the random research/special project options currently available. In my opinion the best way to do research would be to do a slider system where your civ puts a certain percentage of funding into different fields of science. Research Tree - Not a big fan of the technology tree. How can that be? Certainly in 1000 years we would have some use for them. Gas Giants - They are almost completely useless in the current game. White holes are speculative right now, so how they are implemented in game is up to the developer. They could be a special research project. Perhaps could contain side-missions or special science research projects.īlack Holes/White Holes - Blacks holes are a must add in my opinion.

stardrive 2 a lot of research

These would be available for mining, but not colonization.

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Rogue Planets - These are planets which have been bounced out of a solar system and are now free floating in space. Perhaps related to stabilizing the axial tilt wobble thus creating more stable weather systems. Moons - should have some impact on planet selection. Ort Clouds - similar to the proposed changes to the Asteroid Belts, however unlike the Asteroid Belts the Ort Clouds can only be used to mine resources/production. It should be noted that I did not play StarDrive 1, so I am viewing this game from a fresh perspective.Īsteroid Belts - Change them to be a complete circle in the orbital plane, as opposed to just a fraction of the orbital plane This is a collection of my own thoughts, as well as suggestions proposed by /u/guto8797, /u/Excitonex & /u/Zanadar.








Stardrive 2 a lot of research